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authorGravatar ReinUsesLisp2019-12-17 22:38:50 -0300
committerGravatar ReinUsesLisp2019-12-17 23:38:10 -0300
commit15a753b9a5b5cd08520c7ee78ea2a93d06f6b316 (patch)
treeced1451fd72c34aa1f3f8d1690b4dc03d4438208 /src/core/frontend/framebuffer_layout.cpp
parentMerge pull request #3173 from yuzu-emu/bunnei-spscqueue (diff)
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shader/texture: Properly shrink unused entries in size mismatches
When a image format mismatches we were inserting zeroes to the texture itself. This was not handling cases were the mismatch uses less coordinates than the guest shader code. Address that by resizing the vector.
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
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