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| author | 2023-02-18 23:31:39 -0800 | |
|---|---|---|
| committer | 2023-06-03 00:05:31 -0700 | |
| commit | ae099d583cf93175fe54359ea2b7c5b665398c8b (patch) | |
| tree | aa9d91cdf741cc159fa2aba7a0c00f1efbf69eb3 /src/core/frontend/emu_window.h | |
| parent | common: dynamic_library: Add ctor for existing handle. (diff) | |
| download | yuzu-ae099d583cf93175fe54359ea2b7c5b665398c8b.tar.gz yuzu-ae099d583cf93175fe54359ea2b7c5b665398c8b.tar.xz yuzu-ae099d583cf93175fe54359ea2b7c5b665398c8b.zip | |
core: frontend: Refactor GraphicsContext to its own module.
Diffstat (limited to 'src/core/frontend/emu_window.h')
| -rw-r--r-- | src/core/frontend/emu_window.h | 48 |
1 files changed, 3 insertions, 45 deletions
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h index 1093800f6..a72df034e 100644 --- a/src/core/frontend/emu_window.h +++ b/src/core/frontend/emu_window.h | |||
| @@ -5,11 +5,14 @@ | |||
| 5 | 5 | ||
| 6 | #include <memory> | 6 | #include <memory> |
| 7 | #include <utility> | 7 | #include <utility> |
| 8 | |||
| 8 | #include "common/common_types.h" | 9 | #include "common/common_types.h" |
| 9 | #include "core/frontend/framebuffer_layout.h" | 10 | #include "core/frontend/framebuffer_layout.h" |
| 10 | 11 | ||
| 11 | namespace Core::Frontend { | 12 | namespace Core::Frontend { |
| 12 | 13 | ||
| 14 | class GraphicsContext; | ||
| 15 | |||
| 13 | /// Information for the Graphics Backends signifying what type of screen pointer is in | 16 | /// Information for the Graphics Backends signifying what type of screen pointer is in |
| 14 | /// WindowInformation | 17 | /// WindowInformation |
| 15 | enum class WindowSystemType { | 18 | enum class WindowSystemType { |
| @@ -22,51 +25,6 @@ enum class WindowSystemType { | |||
| 22 | }; | 25 | }; |
| 23 | 26 | ||
| 24 | /** | 27 | /** |
| 25 | * Represents a drawing context that supports graphics operations. | ||
| 26 | */ | ||
| 27 | class GraphicsContext { | ||
| 28 | public: | ||
| 29 | virtual ~GraphicsContext(); | ||
| 30 | |||
| 31 | /// Inform the driver to swap the front/back buffers and present the current image | ||
| 32 | virtual void SwapBuffers() {} | ||
| 33 | |||
| 34 | /// Makes the graphics context current for the caller thread | ||
| 35 | virtual void MakeCurrent() {} | ||
| 36 | |||
| 37 | /// Releases (dunno if this is the "right" word) the context from the caller thread | ||
| 38 | virtual void DoneCurrent() {} | ||
| 39 | |||
| 40 | class Scoped { | ||
| 41 | public: | ||
| 42 | [[nodiscard]] explicit Scoped(GraphicsContext& context_) : context(context_) { | ||
| 43 | context.MakeCurrent(); | ||
| 44 | } | ||
| 45 | ~Scoped() { | ||
| 46 | if (active) { | ||
| 47 | context.DoneCurrent(); | ||
| 48 | } | ||
| 49 | } | ||
| 50 | |||
| 51 | /// In the event that context was destroyed before the Scoped is destroyed, this provides a | ||
| 52 | /// mechanism to prevent calling a destroyed object's method during the deconstructor | ||
| 53 | void Cancel() { | ||
| 54 | active = false; | ||
| 55 | } | ||
| 56 | |||
| 57 | private: | ||
| 58 | GraphicsContext& context; | ||
| 59 | bool active{true}; | ||
| 60 | }; | ||
| 61 | |||
| 62 | /// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value | ||
| 63 | /// ends | ||
| 64 | [[nodiscard]] Scoped Acquire() { | ||
| 65 | return Scoped{*this}; | ||
| 66 | } | ||
| 67 | }; | ||
| 68 | |||
| 69 | /** | ||
| 70 | * Abstraction class used to provide an interface between emulation code and the frontend | 28 | * Abstraction class used to provide an interface between emulation code and the frontend |
| 71 | * (e.g. SDL, QGLWidget, GLFW, etc...). | 29 | * (e.g. SDL, QGLWidget, GLFW, etc...). |
| 72 | * | 30 | * |