summaryrefslogtreecommitdiff
path: root/src/core/frontend/emu_window.cpp
diff options
context:
space:
mode:
authorGravatar MerryMage2016-12-23 13:37:40 +0000
committerGravatar MerryMage2016-12-23 13:42:39 +0000
commit64f98f4d0f33b5c626d86a05ab9dd8060e160cc5 (patch)
tree8874f16f9f840add798f58981d5c2fcdf4da3c84 /src/core/frontend/emu_window.cpp
parentMerge pull request #2364 from mailwl/nwm-services (diff)
downloadyuzu-64f98f4d0f33b5c626d86a05ab9dd8060e160cc5.tar.gz
yuzu-64f98f4d0f33b5c626d86a05ab9dd8060e160cc5.tar.xz
yuzu-64f98f4d0f33b5c626d86a05ab9dd8060e160cc5.zip
core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
Diffstat (limited to 'src/core/frontend/emu_window.cpp')
-rw-r--r--src/core/frontend/emu_window.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
new file mode 100644
index 000000000..f6f90f9e1
--- /dev/null
+++ b/src/core/frontend/emu_window.cpp
@@ -0,0 +1,107 @@
1// Copyright 2014 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <algorithm>
6#include <cmath>
7#include "common/assert.h"
8#include "core/frontend/emu_window.h"
9#include "core/frontend/key_map.h"
10#include "video_core/video_core.h"
11
12void EmuWindow::ButtonPressed(Service::HID::PadState pad) {
13 pad_state.hex |= pad.hex;
14}
15
16void EmuWindow::ButtonReleased(Service::HID::PadState pad) {
17 pad_state.hex &= ~pad.hex;
18}
19
20void EmuWindow::CirclePadUpdated(float x, float y) {
21 constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
22
23 // Make sure the coordinates are in the unit circle,
24 // otherwise normalize it.
25 float r = x * x + y * y;
26 if (r > 1) {
27 r = std::sqrt(r);
28 x /= r;
29 y /= r;
30 }
31
32 circle_pad_x = static_cast<s16>(x * MAX_CIRCLEPAD_POS);
33 circle_pad_y = static_cast<s16>(y * MAX_CIRCLEPAD_POS);
34}
35
36/**
37 * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
38 * @param layout FramebufferLayout object describing the framebuffer size and screen positions
39 * @param framebuffer_x Framebuffer x-coordinate to check
40 * @param framebuffer_y Framebuffer y-coordinate to check
41 * @return True if the coordinates are within the touchpad, otherwise false
42 */
43static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
44 unsigned framebuffer_y) {
45 return (
46 framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom &&
47 framebuffer_x >= layout.bottom_screen.left && framebuffer_x < layout.bottom_screen.right);
48}
49
50std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) {
51 new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
52 new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
53
54 new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
55 new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1);
56
57 return std::make_tuple(new_x, new_y);
58}
59
60void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
61 if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
62 return;
63
64 touch_x = VideoCore::kScreenBottomWidth *
65 (framebuffer_x - framebuffer_layout.bottom_screen.left) /
66 (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
67 touch_y = VideoCore::kScreenBottomHeight *
68 (framebuffer_y - framebuffer_layout.bottom_screen.top) /
69 (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
70
71 touch_pressed = true;
72 pad_state.touch.Assign(1);
73}
74
75void EmuWindow::TouchReleased() {
76 touch_pressed = false;
77 touch_x = 0;
78 touch_y = 0;
79 pad_state.touch.Assign(0);
80}
81
82void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
83 if (!touch_pressed)
84 return;
85
86 if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
87 std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
88
89 TouchPressed(framebuffer_x, framebuffer_y);
90}
91
92void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
93 Layout::FramebufferLayout layout;
94 switch (Settings::values.layout_option) {
95 case Settings::LayoutOption::SingleScreen:
96 layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen);
97 break;
98 case Settings::LayoutOption::LargeScreen:
99 layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen);
100 break;
101 case Settings::LayoutOption::Default:
102 default:
103 layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen);
104 break;
105 }
106 NotifyFramebufferLayoutChanged(layout);
107}