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authorGravatar ReinUsesLisp2019-05-01 00:36:11 -0300
committerGravatar ReinUsesLisp2019-05-01 00:36:11 -0300
commit4aa081b4e774436d7a4ba70a42a14ff5b1869662 (patch)
tree5dcaada5d1f568f85fd2f006eafbecd148916c34 /src/core/frontend/emu_window.cpp
parentMerge pull request #2406 from FearlessTobi/port-3839 (diff)
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gl_shader_disk_cache: Skip stored shader variants instead of asserting
Instead of asserting on already stored shader variants, silently skip them. This shouldn't be happening but when a shader is invalidated and it is not stored in the shader cache, this assert would hit and save that shader anyways when the asserts are disabled.
Diffstat (limited to 'src/core/frontend/emu_window.cpp')
0 files changed, 0 insertions, 0 deletions