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authorGravatar bunnei2018-01-09 22:36:07 -0500
committerGravatar bunnei2018-01-10 23:28:43 -0500
commit482cf8a005a3c13ac7239995fdbe2e78d12984b9 (patch)
tree0e29fe56ada3a97a1f753ad68e1430e98f66e303 /src/core/frontend/emu_window.cpp
parentNV: Move the nv device nodes to their own directory and namespace. (diff)
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frontend: Update for undocked Switch screen layout.
Diffstat (limited to 'src/core/frontend/emu_window.cpp')
-rw-r--r--src/core/frontend/emu_window.cpp48
1 files changed, 13 insertions, 35 deletions
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index e67394177..2d776c693 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -41,7 +41,8 @@ private:
41 41
42EmuWindow::EmuWindow() { 42EmuWindow::EmuWindow() {
43 // TODO: Find a better place to set this. 43 // TODO: Find a better place to set this.
44 config.min_client_area_size = std::make_pair(400u, 480u); 44 config.min_client_area_size =
45 std::make_pair(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
45 active_config = config; 46 active_config = config;
46 touch_state = std::make_shared<TouchState>(); 47 touch_state = std::make_shared<TouchState>();
47 Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state); 48 Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
@@ -60,17 +61,16 @@ EmuWindow::~EmuWindow() {
60 */ 61 */
61static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x, 62static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
62 unsigned framebuffer_y) { 63 unsigned framebuffer_y) {
63 return ( 64 return (framebuffer_y >= layout.screen.top && framebuffer_y < layout.screen.bottom &&
64 framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom && 65 framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right);
65 framebuffer_x >= layout.bottom_screen.left && framebuffer_x < layout.bottom_screen.right);
66} 66}
67 67
68std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) { 68std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) {
69 new_x = std::max(new_x, framebuffer_layout.bottom_screen.left); 69 new_x = std::max(new_x, framebuffer_layout.screen.left);
70 new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1); 70 new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
71 71
72 new_y = std::max(new_y, framebuffer_layout.bottom_screen.top); 72 new_y = std::max(new_y, framebuffer_layout.screen.top);
73 new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1); 73 new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1);
74 74
75 return std::make_tuple(new_x, new_y); 75 return std::make_tuple(new_x, new_y);
76} 76}
@@ -80,12 +80,10 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
80 return; 80 return;
81 81
82 std::lock_guard<std::mutex> guard(touch_state->mutex); 82 std::lock_guard<std::mutex> guard(touch_state->mutex);
83 touch_state->touch_x = 83 touch_state->touch_x = static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
84 static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left) / 84 (framebuffer_layout.screen.right - framebuffer_layout.screen.left);
85 (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left); 85 touch_state->touch_y = static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
86 touch_state->touch_y = 86 (framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
87 static_cast<float>(framebuffer_y - framebuffer_layout.bottom_screen.top) /
88 (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
89 87
90 touch_state->touch_pressed = true; 88 touch_state->touch_pressed = true;
91} 89}
@@ -108,25 +106,5 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
108} 106}
109 107
110void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) { 108void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
111 Layout::FramebufferLayout layout; 109 NotifyFramebufferLayoutChanged(Layout::DefaultFrameLayout(width, height));
112 if (Settings::values.custom_layout == true) {
113 layout = Layout::CustomFrameLayout(width, height);
114 } else {
115 switch (Settings::values.layout_option) {
116 case Settings::LayoutOption::SingleScreen:
117 layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen);
118 break;
119 case Settings::LayoutOption::LargeScreen:
120 layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen);
121 break;
122 case Settings::LayoutOption::SideScreen:
123 layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen);
124 break;
125 case Settings::LayoutOption::Default:
126 default:
127 layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen);
128 break;
129 }
130 }
131 NotifyFramebufferLayoutChanged(layout);
132} 110}