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| author | 2022-05-28 02:33:23 -0400 | |
|---|---|---|
| committer | 2022-05-30 10:57:59 -0400 | |
| commit | f22867efc5fc3b970a706f7997b997048c969a89 (patch) | |
| tree | 942633953e2c3d2c379d388e9b1c05b446f0027d /src/core/debugger/debugger_interface.h | |
| parent | default_ini: Reflect new renderer backend default setting (diff) | |
| download | yuzu-f22867efc5fc3b970a706f7997b997048c969a89.tar.gz yuzu-f22867efc5fc3b970a706f7997b997048c969a89.tar.xz yuzu-f22867efc5fc3b970a706f7997b997048c969a89.zip | |
yuzu-qt: Attempt to workaround broken Vulkan installations
This does a few things in order to make the default setting Vulkan
workable.
- When yuzu boots, it just opens the Vulkan library.
- If it works, all good and we continue with Vulkan as the default.
- If something breaks, a new file in the config directory will be left
behind (this is deleted normally).
- If Vulkan is not working, has_broken_vulkan is set to true.
- The first time this happens, a warning is displayed to notify the
user.
- This forces use of OpenGL, and Vulkan cannot be selected.
- The Shader Backend selector is made accessible for use in custom
configurations.
- To disable has_broken_vulkan, the user needs to press a button in
Graphics Configuration to manually run the Vulkan device
enumeration.
Diffstat (limited to 'src/core/debugger/debugger_interface.h')
0 files changed, 0 insertions, 0 deletions