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| author | 2020-12-06 00:16:39 -0800 | |
|---|---|---|
| committer | 2020-12-06 00:27:13 -0800 | |
| commit | d4ae0ae0e9077c41499bb6a1d4bed2e047312748 (patch) | |
| tree | d23a00cc127b6f548e49ebb9179617149d76de29 /src/core/cpu_manager.cpp | |
| parent | hle: kernel: Thread: Various style fixes based on code review feedback. (diff) | |
| download | yuzu-d4ae0ae0e9077c41499bb6a1d4bed2e047312748.tar.gz yuzu-d4ae0ae0e9077c41499bb6a1d4bed2e047312748.tar.xz yuzu-d4ae0ae0e9077c41499bb6a1d4bed2e047312748.zip | |
core: cpu_manager: Fix a typo in PreemptSingleCore, which broke many games.
- We were reload'ing the old current scheduler, which may have changed.
Diffstat (limited to 'src/core/cpu_manager.cpp')
| -rw-r--r-- | src/core/cpu_manager.cpp | 47 |
1 files changed, 26 insertions, 21 deletions
diff --git a/src/core/cpu_manager.cpp b/src/core/cpu_manager.cpp index 179154348..373395047 100644 --- a/src/core/cpu_manager.cpp +++ b/src/core/cpu_manager.cpp | |||
| @@ -254,29 +254,34 @@ void CpuManager::SingleCoreRunSuspendThread() { | |||
| 254 | } | 254 | } |
| 255 | 255 | ||
| 256 | void CpuManager::PreemptSingleCore(bool from_running_enviroment) { | 256 | void CpuManager::PreemptSingleCore(bool from_running_enviroment) { |
| 257 | std::size_t old_core = current_core; | 257 | { |
| 258 | auto& scheduler = system.Kernel().Scheduler(old_core); | 258 | auto& scheduler = system.Kernel().Scheduler(current_core); |
| 259 | Kernel::Thread* current_thread = scheduler.GetCurrentThread(); | 259 | Kernel::Thread* current_thread = scheduler.GetCurrentThread(); |
| 260 | if (idle_count >= 4 || from_running_enviroment) { | 260 | if (idle_count >= 4 || from_running_enviroment) { |
| 261 | if (!from_running_enviroment) { | 261 | if (!from_running_enviroment) { |
| 262 | system.CoreTiming().Idle(); | 262 | system.CoreTiming().Idle(); |
| 263 | idle_count = 0; | 263 | idle_count = 0; |
| 264 | } | ||
| 265 | current_thread->SetPhantomMode(true); | ||
| 266 | system.CoreTiming().Advance(); | ||
| 267 | current_thread->SetPhantomMode(false); | ||
| 264 | } | 268 | } |
| 265 | current_thread->SetPhantomMode(true); | 269 | current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES); |
| 266 | system.CoreTiming().Advance(); | 270 | system.CoreTiming().ResetTicks(); |
| 267 | current_thread->SetPhantomMode(false); | 271 | scheduler.Unload(scheduler.GetCurrentThread()); |
| 272 | |||
| 273 | auto& next_scheduler = system.Kernel().Scheduler(current_core); | ||
| 274 | Common::Fiber::YieldTo(current_thread->GetHostContext(), next_scheduler.ControlContext()); | ||
| 268 | } | 275 | } |
| 269 | current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES); | 276 | |
| 270 | system.CoreTiming().ResetTicks(); | 277 | // May have changed scheduler |
| 271 | scheduler.Unload(scheduler.GetCurrentThread()); | 278 | { |
| 272 | auto& next_scheduler = system.Kernel().Scheduler(current_core); | 279 | auto& scheduler = system.Kernel().Scheduler(current_core); |
| 273 | Common::Fiber::YieldTo(current_thread->GetHostContext(), next_scheduler.ControlContext()); | 280 | scheduler.Reload(scheduler.GetCurrentThread()); |
| 274 | /// May have changed scheduler | 281 | auto* currrent_thread2 = scheduler.GetCurrentThread(); |
| 275 | auto& current_scheduler = system.Kernel().Scheduler(current_core); | 282 | if (!currrent_thread2->IsIdleThread()) { |
| 276 | current_scheduler.Reload(scheduler.GetCurrentThread()); | 283 | idle_count = 0; |
| 277 | auto* currrent_thread2 = current_scheduler.GetCurrentThread(); | 284 | } |
| 278 | if (!currrent_thread2->IsIdleThread()) { | ||
| 279 | idle_count = 0; | ||
| 280 | } | 285 | } |
| 281 | } | 286 | } |
| 282 | 287 | ||