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authorGravatar ReinUsesLisp2020-06-11 21:24:45 -0300
committerGravatar ReinUsesLisp2020-09-06 05:28:48 -0300
commit9e871937250cb92a13336c6c06186c41f19e1738 (patch)
tree5151b85f8c4c26e7a5971b32584723f9910ea67b /src/core/core.cpp
parentMerge pull request #4596 from FearlessTobi/port-5495 (diff)
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video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r--src/core/core.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index c2c0eec0b..df81e8e2c 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -188,7 +188,6 @@ struct System::Impl {
188 if (!gpu_core) { 188 if (!gpu_core) {
189 return ResultStatus::ErrorVideoCore; 189 return ResultStatus::ErrorVideoCore;
190 } 190 }
191 gpu_core->Renderer().Rasterizer().SetupDirtyFlags();
192 191
193 is_powered_on = true; 192 is_powered_on = true;
194 exit_lock = false; 193 exit_lock = false;