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authorGravatar liamwhite2023-09-28 09:35:37 -0400
committerGravatar GitHub2023-09-28 09:35:37 -0400
commit7bae22a3ca55e2e4ed985fed1cf2abe848de60c2 (patch)
treeefa6396c6c43d84f046343efd41a0204244e0f53 /src/core/core.cpp
parentMerge pull request #11590 from liamwhite/attribute (diff)
parentVulkan: add temporary workaround for AMDVLK (diff)
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Merge pull request #11402 from FernandoS27/depth-bias-control
Vulkan: Implement Depth Bias Control
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r--src/core/core.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index e8300cd05..08cbb8978 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -381,6 +381,10 @@ struct System::Impl {
381 room_member->SendGameInfo(game_info); 381 room_member->SendGameInfo(game_info);
382 } 382 }
383 383
384 // Workarounds:
385 // Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK
386 Settings::values.renderer_amdvlk_depth_bias_workaround = program_id == 0x1006A800016E000ULL;
387
384 status = SystemResultStatus::Success; 388 status = SystemResultStatus::Success;
385 return status; 389 return status;
386 } 390 }
@@ -440,6 +444,9 @@ struct System::Impl {
440 room_member->SendGameInfo(game_info); 444 room_member->SendGameInfo(game_info);
441 } 445 }
442 446
447 // Workarounds
448 Settings::values.renderer_amdvlk_depth_bias_workaround = false;
449
443 LOG_DEBUG(Core, "Shutdown OK"); 450 LOG_DEBUG(Core, "Shutdown OK");
444 } 451 }
445 452