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| author | 2023-04-02 17:29:07 +0100 | |
|---|---|---|
| committer | 2023-04-03 23:11:36 +0100 | |
| commit | 0afb9631b53de1a747fc9ba46ed37781b04ef492 (patch) | |
| tree | a6ec92c10363f3fe6869c3f3d44e5396f5670622 /src/core/core.cpp | |
| parent | Merge pull request #10024 from german77/crysis (diff) | |
| download | yuzu-0afb9631b53de1a747fc9ba46ed37781b04ef492.tar.gz yuzu-0afb9631b53de1a747fc9ba46ed37781b04ef492.tar.xz yuzu-0afb9631b53de1a747fc9ba46ed37781b04ef492.zip | |
Add some explicit latency to sample count reporting
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
Diffstat (limited to 'src/core/core.cpp')
0 files changed, 0 insertions, 0 deletions