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authorGravatar ameerj2021-08-08 16:56:40 -0400
committerGravatar ameerj2021-08-16 14:40:53 -0400
commitcd016d3cb5191b9f4f2756e440a6aa67e577c414 (patch)
treee96e08167a350f05feb9c081950be305612d9113 /src/common
parentcodec: Improve libav memory alloc and cleanup (diff)
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configure_graphics: Add GPU nvdec decoding as an option
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference. Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
Diffstat (limited to 'src/common')
-rw-r--r--src/common/settings.cpp4
-rw-r--r--src/common/settings.h8
2 files changed, 9 insertions, 3 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 996315999..33665eab8 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -54,7 +54,7 @@ void LogSettings() {
54 log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); 54 log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
55 log_setting("Renderer_UseAsynchronousGpuEmulation", 55 log_setting("Renderer_UseAsynchronousGpuEmulation",
56 values.use_asynchronous_gpu_emulation.GetValue()); 56 values.use_asynchronous_gpu_emulation.GetValue());
57 log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); 57 log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
58 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); 58 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
59 log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); 59 log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
60 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); 60 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
@@ -137,7 +137,7 @@ void RestoreGlobalState(bool is_powered_on) {
137 values.use_disk_shader_cache.SetGlobal(true); 137 values.use_disk_shader_cache.SetGlobal(true);
138 values.gpu_accuracy.SetGlobal(true); 138 values.gpu_accuracy.SetGlobal(true);
139 values.use_asynchronous_gpu_emulation.SetGlobal(true); 139 values.use_asynchronous_gpu_emulation.SetGlobal(true);
140 values.use_nvdec_emulation.SetGlobal(true); 140 values.nvdec_emulation.SetGlobal(true);
141 values.accelerate_astc.SetGlobal(true); 141 values.accelerate_astc.SetGlobal(true);
142 values.use_vsync.SetGlobal(true); 142 values.use_vsync.SetGlobal(true);
143 values.shader_backend.SetGlobal(true); 143 values.shader_backend.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index 1ba9b606c..28074c1b9 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -48,6 +48,12 @@ enum class FullscreenMode : u32 {
48 Exclusive = 1, 48 Exclusive = 1,
49}; 49};
50 50
51enum class NvdecEmulation : u32 {
52 Off = 0,
53 CPU = 1,
54 GPU = 2,
55};
56
51/** The BasicSetting class is a simple resource manager. It defines a label and default value 57/** The BasicSetting class is a simple resource manager. It defines a label and default value
52 * alongside the actual value of the setting for simpler and less-error prone use with frontend 58 * alongside the actual value of the setting for simpler and less-error prone use with frontend
53 * configurations. Setting a default value and label is required, though subclasses may deviate from 59 * configurations. Setting a default value and label is required, though subclasses may deviate from
@@ -466,7 +472,7 @@ struct Values {
466 RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, 472 RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
467 GPUAccuracy::Extreme, "gpu_accuracy"}; 473 GPUAccuracy::Extreme, "gpu_accuracy"};
468 Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; 474 Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
469 Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"}; 475 Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
470 Setting<bool> accelerate_astc{true, "accelerate_astc"}; 476 Setting<bool> accelerate_astc{true, "accelerate_astc"};
471 Setting<bool> use_vsync{true, "use_vsync"}; 477 Setting<bool> use_vsync{true, "use_vsync"};
472 BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; 478 BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};