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| author | 2021-07-27 19:15:32 -0300 | |
|---|---|---|
| committer | 2021-07-27 21:29:24 -0300 | |
| commit | 3b006f4fe28006d320c60fd2b4393fd3f27eacd7 (patch) | |
| tree | e8704a3796e766a764e2643a2621451a8fe4ea49 /src/common | |
| parent | Merge pull request #6748 from lioncash/engine-init (diff) | |
| download | yuzu-3b006f4fe28006d320c60fd2b4393fd3f27eacd7.tar.gz yuzu-3b006f4fe28006d320c60fd2b4393fd3f27eacd7.tar.xz yuzu-3b006f4fe28006d320c60fd2b4393fd3f27eacd7.zip | |
renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.
For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:
Average pipeline statistics
==========================================
Code size: 6433.167
Register count: 32.939
More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
Diffstat (limited to 'src/common')
| -rw-r--r-- | src/common/settings.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index d8730f515..375569450 100644 --- a/src/common/settings.h +++ b/src/common/settings.h | |||
| @@ -314,6 +314,7 @@ struct Values { | |||
| 314 | // Renderer | 314 | // Renderer |
| 315 | Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"}; | 315 | Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"}; |
| 316 | BasicSetting<bool> renderer_debug{false, "debug"}; | 316 | BasicSetting<bool> renderer_debug{false, "debug"}; |
| 317 | BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"}; | ||
| 317 | BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; | 318 | BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; |
| 318 | BasicSetting<bool> disable_shader_loop_safety_checks{false, | 319 | BasicSetting<bool> disable_shader_loop_safety_checks{false, |
| 319 | "disable_shader_loop_safety_checks"}; | 320 | "disable_shader_loop_safety_checks"}; |