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authorGravatar ReinUsesLisp2021-07-27 19:15:32 -0300
committerGravatar ReinUsesLisp2021-07-27 21:29:24 -0300
commit3b006f4fe28006d320c60fd2b4393fd3f27eacd7 (patch)
treee8704a3796e766a764e2643a2621451a8fe4ea49 /src/common
parentMerge pull request #6748 from lioncash/engine-init (diff)
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renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines.
Diffstat (limited to 'src/common')
-rw-r--r--src/common/settings.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index d8730f515..375569450 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -314,6 +314,7 @@ struct Values {
314 // Renderer 314 // Renderer
315 Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"}; 315 Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"};
316 BasicSetting<bool> renderer_debug{false, "debug"}; 316 BasicSetting<bool> renderer_debug{false, "debug"};
317 BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"};
317 BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; 318 BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
318 BasicSetting<bool> disable_shader_loop_safety_checks{false, 319 BasicSetting<bool> disable_shader_loop_safety_checks{false,
319 "disable_shader_loop_safety_checks"}; 320 "disable_shader_loop_safety_checks"};