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| author | 2023-05-06 21:55:39 -0700 | |
|---|---|---|
| committer | 2023-05-06 21:55:39 -0700 | |
| commit | 3547248ec2f303ba1ce5cf41548631ad00e7f739 (patch) | |
| tree | a7e99fa79998384d4f20361234bf77de57671571 /src/common | |
| parent | Merge pull request #10174 from german77/motriod (diff) | |
| parent | qt_common: Remove yuzu prefix (diff) | |
| download | yuzu-3547248ec2f303ba1ce5cf41548631ad00e7f739.tar.gz yuzu-3547248ec2f303ba1ce5cf41548631ad00e7f739.tar.xz yuzu-3547248ec2f303ba1ce5cf41548631ad00e7f739.zip | |
Merge pull request #10125 from lat9nq/vsync-select
configuration: Expose separate swap present modes
Diffstat (limited to 'src/common')
| -rw-r--r-- | src/common/settings.cpp | 3 | ||||
| -rw-r--r-- | src/common/settings.h | 10 |
2 files changed, 10 insertions, 3 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 174460c5e..f1ee42ab2 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp | |||
| @@ -61,7 +61,7 @@ void LogSettings() { | |||
| 61 | log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); | 61 | log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); |
| 62 | log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); | 62 | log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); |
| 63 | log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); | 63 | log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); |
| 64 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); | 64 | log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); |
| 65 | log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); | 65 | log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); |
| 66 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); | 66 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); |
| 67 | log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); | 67 | log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); |
| @@ -223,7 +223,6 @@ void RestoreGlobalState(bool is_powered_on) { | |||
| 223 | values.nvdec_emulation.SetGlobal(true); | 223 | values.nvdec_emulation.SetGlobal(true); |
| 224 | values.accelerate_astc.SetGlobal(true); | 224 | values.accelerate_astc.SetGlobal(true); |
| 225 | values.async_astc.SetGlobal(true); | 225 | values.async_astc.SetGlobal(true); |
| 226 | values.use_vsync.SetGlobal(true); | ||
| 227 | values.shader_backend.SetGlobal(true); | 226 | values.shader_backend.SetGlobal(true); |
| 228 | values.use_asynchronous_shaders.SetGlobal(true); | 227 | values.use_asynchronous_shaders.SetGlobal(true); |
| 229 | values.use_fast_gpu_time.SetGlobal(true); | 228 | values.use_fast_gpu_time.SetGlobal(true); |
diff --git a/src/common/settings.h b/src/common/settings.h index 55200c36f..2bf191cef 100644 --- a/src/common/settings.h +++ b/src/common/settings.h | |||
| @@ -16,6 +16,13 @@ | |||
| 16 | 16 | ||
| 17 | namespace Settings { | 17 | namespace Settings { |
| 18 | 18 | ||
| 19 | enum class VSyncMode : u32 { | ||
| 20 | Immediate = 0, | ||
| 21 | Mailbox = 1, | ||
| 22 | FIFO = 2, | ||
| 23 | FIFORelaxed = 3, | ||
| 24 | }; | ||
| 25 | |||
| 19 | enum class RendererBackend : u32 { | 26 | enum class RendererBackend : u32 { |
| 20 | OpenGL = 0, | 27 | OpenGL = 0, |
| 21 | Vulkan = 1, | 28 | Vulkan = 1, |
| @@ -456,7 +463,8 @@ struct Values { | |||
| 456 | SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; | 463 | SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; |
| 457 | SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; | 464 | SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; |
| 458 | SwitchableSetting<bool> async_astc{false, "async_astc"}; | 465 | SwitchableSetting<bool> async_astc{false, "async_astc"}; |
| 459 | SwitchableSetting<bool> use_vsync{true, "use_vsync"}; | 466 | Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, |
| 467 | VSyncMode::FIFORelaxed, "use_vsync"}; | ||
| 460 | SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, | 468 | SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, |
| 461 | ShaderBackend::SPIRV, "shader_backend"}; | 469 | ShaderBackend::SPIRV, "shader_backend"}; |
| 462 | SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; | 470 | SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; |