summaryrefslogtreecommitdiff
path: root/src/common
diff options
context:
space:
mode:
authorGravatar liamwhite2023-05-07 19:05:56 -0400
committerGravatar GitHub2023-05-07 19:05:56 -0400
commit2688fb1aa2d80fc4edac87ff93365f3570cd3af8 (patch)
treeb874061d30aa6a03fd3c92116df92ed6d3b91a19 /src/common
parentMerge pull request #10097 from german77/nfp_full (diff)
parentTexture cache: Only force flush the dma downloads (diff)
downloadyuzu-2688fb1aa2d80fc4edac87ff93365f3570cd3af8.tar.gz
yuzu-2688fb1aa2d80fc4edac87ff93365f3570cd3af8.tar.xz
yuzu-2688fb1aa2d80fc4edac87ff93365f3570cd3af8.zip
Merge pull request #10155 from FernandoS27/reactive-flushing-new
Y.F.C. bring back Reactive Flushing
Diffstat (limited to 'src/common')
-rw-r--r--src/common/settings.cpp2
-rw-r--r--src/common/settings.h1
2 files changed, 3 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index f1ee42ab2..db1774c71 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -62,6 +62,7 @@ void LogSettings() {
62 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); 62 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
63 log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); 63 log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
64 log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); 64 log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
65 log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
65 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); 66 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
66 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); 67 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
67 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); 68 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
@@ -223,6 +224,7 @@ void RestoreGlobalState(bool is_powered_on) {
223 values.nvdec_emulation.SetGlobal(true); 224 values.nvdec_emulation.SetGlobal(true);
224 values.accelerate_astc.SetGlobal(true); 225 values.accelerate_astc.SetGlobal(true);
225 values.async_astc.SetGlobal(true); 226 values.async_astc.SetGlobal(true);
227 values.use_reactive_flushing.SetGlobal(true);
226 values.shader_backend.SetGlobal(true); 228 values.shader_backend.SetGlobal(true);
227 values.use_asynchronous_shaders.SetGlobal(true); 229 values.use_asynchronous_shaders.SetGlobal(true);
228 values.use_fast_gpu_time.SetGlobal(true); 230 values.use_fast_gpu_time.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index 2bf191cef..f4eb4e3cd 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -465,6 +465,7 @@ struct Values {
465 SwitchableSetting<bool> async_astc{false, "async_astc"}; 465 SwitchableSetting<bool> async_astc{false, "async_astc"};
466 Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, 466 Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate,
467 VSyncMode::FIFORelaxed, "use_vsync"}; 467 VSyncMode::FIFORelaxed, "use_vsync"};
468 SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"};
468 SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, 469 SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
469 ShaderBackend::SPIRV, "shader_backend"}; 470 ShaderBackend::SPIRV, "shader_backend"};
470 SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; 471 SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};