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| author | 2023-05-07 19:05:56 -0400 | |
|---|---|---|
| committer | 2023-05-07 19:05:56 -0400 | |
| commit | 2688fb1aa2d80fc4edac87ff93365f3570cd3af8 (patch) | |
| tree | b874061d30aa6a03fd3c92116df92ed6d3b91a19 /src/common | |
| parent | Merge pull request #10097 from german77/nfp_full (diff) | |
| parent | Texture cache: Only force flush the dma downloads (diff) | |
| download | yuzu-2688fb1aa2d80fc4edac87ff93365f3570cd3af8.tar.gz yuzu-2688fb1aa2d80fc4edac87ff93365f3570cd3af8.tar.xz yuzu-2688fb1aa2d80fc4edac87ff93365f3570cd3af8.zip | |
Merge pull request #10155 from FernandoS27/reactive-flushing-new
Y.F.C. bring back Reactive Flushing
Diffstat (limited to 'src/common')
| -rw-r--r-- | src/common/settings.cpp | 2 | ||||
| -rw-r--r-- | src/common/settings.h | 1 |
2 files changed, 3 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index f1ee42ab2..db1774c71 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp | |||
| @@ -62,6 +62,7 @@ void LogSettings() { | |||
| 62 | log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); | 62 | log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); |
| 63 | log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); | 63 | log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); |
| 64 | log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); | 64 | log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); |
| 65 | log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue()); | ||
| 65 | log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); | 66 | log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); |
| 66 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); | 67 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); |
| 67 | log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); | 68 | log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); |
| @@ -223,6 +224,7 @@ void RestoreGlobalState(bool is_powered_on) { | |||
| 223 | values.nvdec_emulation.SetGlobal(true); | 224 | values.nvdec_emulation.SetGlobal(true); |
| 224 | values.accelerate_astc.SetGlobal(true); | 225 | values.accelerate_astc.SetGlobal(true); |
| 225 | values.async_astc.SetGlobal(true); | 226 | values.async_astc.SetGlobal(true); |
| 227 | values.use_reactive_flushing.SetGlobal(true); | ||
| 226 | values.shader_backend.SetGlobal(true); | 228 | values.shader_backend.SetGlobal(true); |
| 227 | values.use_asynchronous_shaders.SetGlobal(true); | 229 | values.use_asynchronous_shaders.SetGlobal(true); |
| 228 | values.use_fast_gpu_time.SetGlobal(true); | 230 | values.use_fast_gpu_time.SetGlobal(true); |
diff --git a/src/common/settings.h b/src/common/settings.h index 2bf191cef..f4eb4e3cd 100644 --- a/src/common/settings.h +++ b/src/common/settings.h | |||
| @@ -465,6 +465,7 @@ struct Values { | |||
| 465 | SwitchableSetting<bool> async_astc{false, "async_astc"}; | 465 | SwitchableSetting<bool> async_astc{false, "async_astc"}; |
| 466 | Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, | 466 | Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, |
| 467 | VSyncMode::FIFORelaxed, "use_vsync"}; | 467 | VSyncMode::FIFORelaxed, "use_vsync"}; |
| 468 | SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"}; | ||
| 468 | SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, | 469 | SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, |
| 469 | ShaderBackend::SPIRV, "shader_backend"}; | 470 | ShaderBackend::SPIRV, "shader_backend"}; |
| 470 | SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; | 471 | SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; |