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| author | 2022-07-15 22:14:00 -0700 | |
|---|---|---|
| committer | 2022-07-16 23:11:39 -0700 | |
| commit | 02282477e739c8db64a13ecb0d1128098b0b0035 (patch) | |
| tree | 64a97bb378ab91808fcb3c5e0af696c867223d4b /src/common | |
| parent | hle: service: nvflinger: Factor speed limit into frame time calculation. (diff) | |
| download | yuzu-02282477e739c8db64a13ecb0d1128098b0b0035.tar.gz yuzu-02282477e739c8db64a13ecb0d1128098b0b0035.tar.xz yuzu-02282477e739c8db64a13ecb0d1128098b0b0035.zip | |
yuzu: settings: Remove framerate cap and merge unlocked framerate setting.
- These were all somewhat redundant.
Diffstat (limited to 'src/common')
| -rw-r--r-- | src/common/settings.cpp | 1 | ||||
| -rw-r--r-- | src/common/settings.h | 2 |
2 files changed, 0 insertions, 3 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 751549583..d4c52989a 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp | |||
| @@ -185,7 +185,6 @@ void RestoreGlobalState(bool is_powered_on) { | |||
| 185 | values.max_anisotropy.SetGlobal(true); | 185 | values.max_anisotropy.SetGlobal(true); |
| 186 | values.use_speed_limit.SetGlobal(true); | 186 | values.use_speed_limit.SetGlobal(true); |
| 187 | values.speed_limit.SetGlobal(true); | 187 | values.speed_limit.SetGlobal(true); |
| 188 | values.fps_cap.SetGlobal(true); | ||
| 189 | values.use_disk_shader_cache.SetGlobal(true); | 188 | values.use_disk_shader_cache.SetGlobal(true); |
| 190 | values.gpu_accuracy.SetGlobal(true); | 189 | values.gpu_accuracy.SetGlobal(true); |
| 191 | values.use_asynchronous_gpu_emulation.SetGlobal(true); | 190 | values.use_asynchronous_gpu_emulation.SetGlobal(true); |
diff --git a/src/common/settings.h b/src/common/settings.h index 368046e87..2bccb8642 100644 --- a/src/common/settings.h +++ b/src/common/settings.h | |||
| @@ -440,8 +440,6 @@ struct Values { | |||
| 440 | SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; | 440 | SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; |
| 441 | SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; | 441 | SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; |
| 442 | SwitchableSetting<bool> use_vsync{true, "use_vsync"}; | 442 | SwitchableSetting<bool> use_vsync{true, "use_vsync"}; |
| 443 | SwitchableSetting<u16, true> fps_cap{1000, 1, 1000, "fps_cap"}; | ||
| 444 | Setting<bool> disable_fps_limit{false, "disable_fps_limit"}; | ||
| 445 | SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, | 443 | SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, |
| 446 | ShaderBackend::SPIRV, "shader_backend"}; | 444 | ShaderBackend::SPIRV, "shader_backend"}; |
| 447 | SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; | 445 | SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; |