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authorGravatar Lioncash2019-05-19 02:33:32 -0400
committerGravatar Lioncash2019-05-19 02:46:44 -0400
commit5e4c2276081371913d7a46f0a02292e5d522c3e1 (patch)
tree72fe256eddaf84878cb66f42a04961c225f26bb8 /src/common/zstd_compression.cpp
parentgl_shader_disk_cache: Special-case boolean handling (diff)
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gl_shader_disk_cache: Make variable non-const in decompiled entry case
std::move does nothing when applied to a const variable. Resources can't be moved if the object is immutable. With this change, we don't end up making several unnecessary heap allocations and copies.
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