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| author | 2020-06-01 13:34:18 -0400 | |
|---|---|---|
| committer | 2020-06-01 15:34:05 -0400 | |
| commit | 70188d69b0deca34d6c98baa4a0b680692d79066 (patch) | |
| tree | ff7a0241b68c0dd7f3230ed510b26f357f4b28b9 /src/common/virtual_buffer.cpp | |
| parent | Merge pull request #3930 from ReinUsesLisp/animal-borders (diff) | |
| download | yuzu-70188d69b0deca34d6c98baa4a0b680692d79066.tar.gz yuzu-70188d69b0deca34d6c98baa4a0b680692d79066.tar.xz yuzu-70188d69b0deca34d6c98baa4a0b680692d79066.zip | |
gl_shader_decompiler: Fix geometry shader outputs for Intel drivers
On Intel's proprietary drivers, gl_Layer and gl_ViewportIndex are not allowed members of gl_PerVertex block, causing the shader to fail to compile. Fix this by declaring these variables outside of gl_PerVertex.
Diffstat (limited to 'src/common/virtual_buffer.cpp')
0 files changed, 0 insertions, 0 deletions