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| author | 2023-02-11 13:28:03 -0500 | |
|---|---|---|
| committer | 2023-02-14 12:33:11 -0500 | |
| commit | 45e13b03f372230dbf780f3fa87dd88f388af605 (patch) | |
| tree | 555593e7e5016b6ba2a777d7417ada244abce458 /src/common/tiny_mt.h | |
| parent | Merge pull request #9795 from Kelebek1/biquad_fix (diff) | |
| download | yuzu-45e13b03f372230dbf780f3fa87dd88f388af605.tar.gz yuzu-45e13b03f372230dbf780f3fa87dd88f388af605.tar.xz yuzu-45e13b03f372230dbf780f3fa87dd88f388af605.zip | |
add static lifetime to constexpr values to force compile time evaluation where possible
Signed-off-by: arades79 <scravers@protonmail.com>
Diffstat (limited to 'src/common/tiny_mt.h')
| -rw-r--r-- | src/common/tiny_mt.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/common/tiny_mt.h b/src/common/tiny_mt.h index 5d5ebf158..4689fd55b 100644 --- a/src/common/tiny_mt.h +++ b/src/common/tiny_mt.h | |||
| @@ -223,7 +223,7 @@ public: | |||
| 223 | 223 | ||
| 224 | float GenerateRandomF32() { | 224 | float GenerateRandomF32() { |
| 225 | // Floats have 24 bits of mantissa. | 225 | // Floats have 24 bits of mantissa. |
| 226 | constexpr u32 MantissaBits = 24; | 226 | constexpr static u32 MantissaBits = 24; |
| 227 | return static_cast<float>(GenerateRandomU24()) * (1.0f / (1U << MantissaBits)); | 227 | return static_cast<float>(GenerateRandomU24()) * (1.0f / (1U << MantissaBits)); |
| 228 | } | 228 | } |
| 229 | 229 | ||
| @@ -234,9 +234,9 @@ public: | |||
| 234 | // Nintendo does not. They use (32 - 5) = 27 bits from the first rnd32() | 234 | // Nintendo does not. They use (32 - 5) = 27 bits from the first rnd32() |
| 235 | // call, and (32 - 6) bits from the second. We'll do what they do, but | 235 | // call, and (32 - 6) bits from the second. We'll do what they do, but |
| 236 | // There's not a clear reason why. | 236 | // There's not a clear reason why. |
| 237 | constexpr u32 MantissaBits = 53; | 237 | constexpr static u32 MantissaBits = 53; |
| 238 | constexpr u32 Shift1st = (64 - MantissaBits) / 2; | 238 | constexpr static u32 Shift1st = (64 - MantissaBits) / 2; |
| 239 | constexpr u32 Shift2nd = (64 - MantissaBits) - Shift1st; | 239 | constexpr static u32 Shift2nd = (64 - MantissaBits) - Shift1st; |
| 240 | 240 | ||
| 241 | const u32 first = (this->GenerateRandomU32() >> Shift1st); | 241 | const u32 first = (this->GenerateRandomU32() >> Shift1st); |
| 242 | const u32 second = (this->GenerateRandomU32() >> Shift2nd); | 242 | const u32 second = (this->GenerateRandomU32() >> Shift2nd); |