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authorGravatar ReinUsesLisp2020-06-18 21:53:47 -0300
committerGravatar ReinUsesLisp2020-06-24 02:36:14 -0300
commit39c97f1b652898dbd0e5e6d028de2ba4b9fa94a0 (patch)
treef0083d6353ffbac6621ba8a67fd751300429192e /src/common/thread.cpp
parentgl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness (diff)
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gl_stream_buffer: Use InvalidateBufferData instead unmap and map
Making the stream buffer resident increases GPU usage significantly on some games. This seems to be addressed invalidating the stream buffer with InvalidateBufferData instead of using a Unmap + Map (with invalidation flags).
Diffstat (limited to 'src/common/thread.cpp')
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