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authorGravatar ReinUsesLisp2020-01-09 01:08:55 -0300
committerGravatar ReinUsesLisp2020-01-09 02:12:29 -0300
commite2a2a556b9713f7c2e8dc20dbdaff80996fa6b91 (patch)
tree0a3848d5c87d930611ff955b67b654308e2a97fa /src/common/string_util.cpp
parentMerge pull request #3279 from ReinUsesLisp/vk-pipeline-cache (diff)
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shader_ir/memory: Implement u16 and u8 for STG and LDG
Using the same technique we used for u8 on LDG, implement u16. In the case of STG, load memory and insert the value we want to set into it with bitfieldInsert. Then set that value.
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