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authorGravatar Lioncash2018-08-02 11:07:07 -0400
committerGravatar Lioncash2018-08-02 11:09:46 -0400
commitd92e8ab06238c78e7a9c0cecc1efc483364f43ac (patch)
treeef73166e1f3cebcc2a6d01292754d3106d11ec43 /src/common/string_util.cpp
parentMerge pull request #896 from lioncash/audio-out (diff)
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gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
Avoids performing unnecessary copies of 65560 byte sized ShaderSetup instances, considering it's only used as part of lookup and not modified. Given the parameters were already const, it's likely taking these parameters by reference was intended but the ampersand was forgotten.
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