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authorGravatar ReinUsesLisp2019-12-18 00:05:08 -0300
committerGravatar ReinUsesLisp2019-12-18 00:41:22 -0300
commita7d6bd1ef1cdd2ca406e2ded31f872dda4da0db3 (patch)
treedff1cc935df383973b83e1d4ffe2975b54aab86d /src/common/string_util.cpp
parentMerge pull request #3173 from yuzu-emu/bunnei-spscqueue (diff)
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shader/conversion: Implement byte selector in I2F
I2F's byte selector is used to choose what bytes to convert to float. e.g. if the input is 0xaabbccdd and the selector is ".B3" it will convert 0xaa. The default (when it's not shown in nvdisasm) is ".B0", in that example the default would convert 0xdd to float.
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