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authorGravatar Subv2018-06-07 08:33:23 -0500
committerGravatar Subv2018-06-07 08:33:23 -0500
commit86146ef8194669d1961aff3c241e6fd6fd8dbc77 (patch)
treeeab825475e7b73c200a25e42ea0711fd41198a11 /src/common/string_util.cpp
parentMerge pull request #534 from Subv/multitexturing (diff)
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GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
This should fix the bug with the vs_config UBO being uninitialized during shader execution.
Diffstat (limited to 'src/common/string_util.cpp')
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