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authorGravatar Subv2018-03-26 21:49:05 -0500
committerGravatar James Rowe2018-04-06 20:44:45 -0600
commit65ea52394b7b9d8356ee5e9b0e1fce62ce99712f (patch)
tree04631ff4ea6a6a0ad7919c697d53428bc3c2aa91 /src/common/string_util.cpp
parentGL: Remove remaining references to 3DS-specific pixel formats (diff)
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GLCache: Support uploading compressed textures to the GPU.
Compressed texture formats like DXT1, DXT2, DXT3, etc will use this to ease the load on the CPU.
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