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authorGravatar Subv2018-06-04 16:36:54 -0500
committerGravatar Subv2018-06-04 16:36:54 -0500
commit5d55403f94233f7645a426897d350cc557aaaa9d (patch)
tree51e140bc9638ce12acb5c504a836ab37e6187ef5 /src/common/string_util.cpp
parentMerge pull request #499 from bunnei/am-stuff (diff)
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GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
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