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authorGravatar Yuri Kunde Schlesner2014-08-28 15:21:54 -0300
committerGravatar Tony Wasserka2014-10-12 14:38:53 +0200
commit11642fd3a218185187bb356f2f446313694d4be4 (patch)
treee8cb0ef9b5e36605b01ec792180873511770f7a1 /src/common/string_util.cpp
parentRename GPU::Regs::FramebufferFormat to PixelFormat (diff)
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Rework OpenGL renderer.
The OpenGL renderer has been revised, with the following changes: - Initialization and rendering have been refactored to reduce the number of redundant objects used. - Framebuffer rotation is now done directly, using texture mapping. - Vertex coordinates are now given in pixels, and the projection matrix isn't hardcoded anymore.
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