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| author | 2018-06-06 12:58:16 -0500 | |
|---|---|---|
| committer | 2018-06-06 12:58:16 -0500 | |
| commit | dbfc39d21492dd1346b0e0d7ab5a2dbd989432bd (patch) | |
| tree | fa95ce57c5f16a01b766efe2b49ed90888800e3d /src/common/string_util.cpp | |
| parent | nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524) (diff) | |
| download | yuzu-dbfc39d21492dd1346b0e0d7ab5a2dbd989432bd.tar.gz yuzu-dbfc39d21492dd1346b0e0d7ab5a2dbd989432bd.tar.xz yuzu-dbfc39d21492dd1346b0e0d7ab5a2dbd989432bd.zip | |
GPU: Implement sampling multiple textures in the generated glsl shaders.
All tested games that use a single texture show no regression.
Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
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