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authorGravatar liamwhite2024-02-17 22:22:06 -0500
committerGravatar GitHub2024-02-17 22:22:06 -0500
commite7146309dec4fab504977186571228571efed009 (patch)
treeb1302cb237f91c5f0ccb9863a0b0a2fb427a3c14 /src/common/settings_input.h
parentMerge pull request #13017 from liamwhite/suspension (diff)
parentandroid: Input mapping (diff)
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Merge pull request #13034 from t895/map-all-the-inputs
android: Input mapping
Diffstat (limited to 'src/common/settings_input.h')
-rw-r--r--src/common/settings_input.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/common/settings_input.h b/src/common/settings_input.h
index 53a95ef8f..a99bb0892 100644
--- a/src/common/settings_input.h
+++ b/src/common/settings_input.h
@@ -395,6 +395,10 @@ struct PlayerInput {
395 u32 button_color_left; 395 u32 button_color_left;
396 u32 button_color_right; 396 u32 button_color_right;
397 std::string profile_name; 397 std::string profile_name;
398
399 // This is meant to tell the Android frontend whether to use a device's built-in vibration
400 // motor or a controller's vibrations.
401 bool use_system_vibrator;
398}; 402};
399 403
400struct TouchscreenInput { 404struct TouchscreenInput {