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authorGravatar ameerj2021-07-22 19:56:21 -0400
committerGravatar ameerj2021-07-23 22:10:01 -0400
commit9dfbc9bdce15c299faf06aa7bf68a8660366daee (patch)
tree83ae648f51b4d0d2bb484741f86f5fb9bce8d00b /src/common/settings.h
parentMerge pull request #6686 from ReinUsesLisp/vk-optimal-copy (diff)
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general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
Diffstat (limited to 'src/common/settings.h')
-rw-r--r--src/common/settings.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index ce1bc647d..7f649fdc6 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -322,8 +322,8 @@ struct Values {
322 "fullscreen_mode"}; 322 "fullscreen_mode"};
323 Setting<int> aspect_ratio{0, "aspect_ratio"}; 323 Setting<int> aspect_ratio{0, "aspect_ratio"};
324 Setting<int> max_anisotropy{0, "max_anisotropy"}; 324 Setting<int> max_anisotropy{0, "max_anisotropy"};
325 Setting<bool> use_frame_limit{true, "use_frame_limit"}; 325 Setting<bool> use_speed_limit{true, "use_speed_limit"};
326 Setting<u16> frame_limit{100, "frame_limit"}; 326 Setting<u16> speed_limit{100, "speed_limit"};
327 Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; 327 Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
328 Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"}; 328 Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"};
329 Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; 329 Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};