diff options
| author | 2021-05-15 20:46:48 -0400 | |
|---|---|---|
| committer | 2021-05-15 20:46:48 -0400 | |
| commit | e169fdad4f89675f5b56a3ca5004d593792426a0 (patch) | |
| tree | e52425c637fd16bacb4ee72fa18922c10b0fc5b9 /src/common/settings.cpp | |
| parent | Merge pull request #6300 from Morph1984/mbedtls (diff) | |
| download | yuzu-e169fdad4f89675f5b56a3ca5004d593792426a0.tar.gz yuzu-e169fdad4f89675f5b56a3ca5004d593792426a0.tar.xz yuzu-e169fdad4f89675f5b56a3ca5004d593792426a0.zip | |
general: Make CPU accuracy and related a Settings::Setting
Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
Diffstat (limited to 'src/common/settings.cpp')
| -rw-r--r-- | src/common/settings.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 702b6598d..b9a549c81 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp | |||
| @@ -42,7 +42,7 @@ void LogSettings() { | |||
| 42 | log_setting("System_RegionIndex", values.region_index.GetValue()); | 42 | log_setting("System_RegionIndex", values.region_index.GetValue()); |
| 43 | log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue()); | 43 | log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue()); |
| 44 | log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); | 44 | log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); |
| 45 | log_setting("CPU_Accuracy", values.cpu_accuracy); | 45 | log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue()); |
| 46 | log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue()); | 46 | log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue()); |
| 47 | log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue()); | 47 | log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue()); |
| 48 | log_setting("Renderer_FrameLimit", values.frame_limit.GetValue()); | 48 | log_setting("Renderer_FrameLimit", values.frame_limit.GetValue()); |