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| author | 2021-09-11 23:11:32 +0200 | |
|---|---|---|
| committer | 2021-09-11 23:11:32 +0200 | |
| commit | be4e1929033aff005472163164ab0ccc80d81c19 (patch) | |
| tree | b3b3f62a3b3e8e3c329ee35411d8d18e20a835ab /src/common/settings.cpp | |
| parent | Merge pull request #6901 from ameerj/vk-clear-bits (diff) | |
| parent | h264: Lower max_num_ref_frames (diff) | |
| download | yuzu-be4e1929033aff005472163164ab0ccc80d81c19.tar.gz yuzu-be4e1929033aff005472163164ab0ccc80d81c19.tar.xz yuzu-be4e1929033aff005472163164ab0ccc80d81c19.zip | |
Merge pull request #6846 from ameerj/nvdec-gpu-decode
nvdec: Add GPU video decoding for all capable drivers and platforms
Diffstat (limited to 'src/common/settings.cpp')
| -rw-r--r-- | src/common/settings.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index fd3b639cd..0d2df80a8 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp | |||
| @@ -54,7 +54,7 @@ void LogSettings() { | |||
| 54 | log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); | 54 | log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); |
| 55 | log_setting("Renderer_UseAsynchronousGpuEmulation", | 55 | log_setting("Renderer_UseAsynchronousGpuEmulation", |
| 56 | values.use_asynchronous_gpu_emulation.GetValue()); | 56 | values.use_asynchronous_gpu_emulation.GetValue()); |
| 57 | log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); | 57 | log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); |
| 58 | log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); | 58 | log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); |
| 59 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); | 59 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); |
| 60 | log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); | 60 | log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); |
| @@ -136,7 +136,7 @@ void RestoreGlobalState(bool is_powered_on) { | |||
| 136 | values.use_disk_shader_cache.SetGlobal(true); | 136 | values.use_disk_shader_cache.SetGlobal(true); |
| 137 | values.gpu_accuracy.SetGlobal(true); | 137 | values.gpu_accuracy.SetGlobal(true); |
| 138 | values.use_asynchronous_gpu_emulation.SetGlobal(true); | 138 | values.use_asynchronous_gpu_emulation.SetGlobal(true); |
| 139 | values.use_nvdec_emulation.SetGlobal(true); | 139 | values.nvdec_emulation.SetGlobal(true); |
| 140 | values.accelerate_astc.SetGlobal(true); | 140 | values.accelerate_astc.SetGlobal(true); |
| 141 | values.use_vsync.SetGlobal(true); | 141 | values.use_vsync.SetGlobal(true); |
| 142 | values.shader_backend.SetGlobal(true); | 142 | values.shader_backend.SetGlobal(true); |