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| author | 2021-08-08 12:32:09 +0200 | |
|---|---|---|
| committer | 2021-08-28 17:55:37 +0200 | |
| commit | ba82bb359bac918bf0d048fcd21d13c426bcd336 (patch) | |
| tree | 268d388c954b97e1b8234df62540d133d85cfc8d /src/common/settings.cpp | |
| parent | VideoCore: Rework Garbage Collection. (diff) | |
| download | yuzu-ba82bb359bac918bf0d048fcd21d13c426bcd336.tar.gz yuzu-ba82bb359bac918bf0d048fcd21d13c426bcd336.tar.xz yuzu-ba82bb359bac918bf0d048fcd21d13c426bcd336.zip | |
Garbage Collection: enable as default, eliminate option.
Diffstat (limited to 'src/common/settings.cpp')
| -rw-r--r-- | src/common/settings.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 996315999..fd3b639cd 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp | |||
| @@ -59,7 +59,6 @@ void LogSettings() { | |||
| 59 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); | 59 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); |
| 60 | log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); | 60 | log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); |
| 61 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); | 61 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); |
| 62 | log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue()); | ||
| 63 | log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); | 62 | log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); |
| 64 | log_setting("Audio_OutputEngine", values.sink_id.GetValue()); | 63 | log_setting("Audio_OutputEngine", values.sink_id.GetValue()); |
| 65 | log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); | 64 | log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); |
| @@ -143,7 +142,6 @@ void RestoreGlobalState(bool is_powered_on) { | |||
| 143 | values.shader_backend.SetGlobal(true); | 142 | values.shader_backend.SetGlobal(true); |
| 144 | values.use_asynchronous_shaders.SetGlobal(true); | 143 | values.use_asynchronous_shaders.SetGlobal(true); |
| 145 | values.use_fast_gpu_time.SetGlobal(true); | 144 | values.use_fast_gpu_time.SetGlobal(true); |
| 146 | values.use_caches_gc.SetGlobal(true); | ||
| 147 | values.bg_red.SetGlobal(true); | 145 | values.bg_red.SetGlobal(true); |
| 148 | values.bg_green.SetGlobal(true); | 146 | values.bg_green.SetGlobal(true); |
| 149 | values.bg_blue.SetGlobal(true); | 147 | values.bg_blue.SetGlobal(true); |