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authorGravatar ameerj2023-02-22 00:48:12 -0500
committerGravatar ameerj2023-02-22 18:21:09 -0500
commitb5bcd8c71b2d5fd0528191990b4e11bc916b5d7a (patch)
treea01027160958974738f322a491b22f009379d19b /src/common/settings.cpp
parenttexture_cache: Add async texture decoding (diff)
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configuration: Add async ASTC decode setting
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r--src/common/settings.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 49b41c158..70b02146b 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -59,6 +59,7 @@ void LogSettings() {
59 values.use_asynchronous_gpu_emulation.GetValue()); 59 values.use_asynchronous_gpu_emulation.GetValue());
60 log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); 60 log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
61 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); 61 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
62 log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
62 log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); 63 log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
63 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); 64 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
64 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); 65 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
@@ -212,6 +213,7 @@ void RestoreGlobalState(bool is_powered_on) {
212 values.use_asynchronous_gpu_emulation.SetGlobal(true); 213 values.use_asynchronous_gpu_emulation.SetGlobal(true);
213 values.nvdec_emulation.SetGlobal(true); 214 values.nvdec_emulation.SetGlobal(true);
214 values.accelerate_astc.SetGlobal(true); 215 values.accelerate_astc.SetGlobal(true);
216 values.async_astc.SetGlobal(true);
215 values.use_vsync.SetGlobal(true); 217 values.use_vsync.SetGlobal(true);
216 values.shader_backend.SetGlobal(true); 218 values.shader_backend.SetGlobal(true);
217 values.use_asynchronous_shaders.SetGlobal(true); 219 values.use_asynchronous_shaders.SetGlobal(true);