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authorGravatar bunnei2021-07-25 11:39:04 -0700
committerGravatar GitHub2021-07-25 11:39:04 -0700
commit98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch)
tree816faa96c2c4d291825063433331a8ea4b3d08f1 /src/common/settings.cpp
parentMerge pull request #6699 from lat9nq/common-threads (diff)
parentshader: Support out of bound local memory reads and immediate writes (diff)
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Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r--src/common/settings.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index bf5514386..66268ea0f 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -57,7 +57,7 @@ void LogSettings() {
57 log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); 57 log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
58 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); 58 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
59 log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); 59 log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
60 log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); 60 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
61 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); 61 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
62 log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue()); 62 log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
63 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); 63 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
@@ -140,7 +140,7 @@ void RestoreGlobalState(bool is_powered_on) {
140 values.use_nvdec_emulation.SetGlobal(true); 140 values.use_nvdec_emulation.SetGlobal(true);
141 values.accelerate_astc.SetGlobal(true); 141 values.accelerate_astc.SetGlobal(true);
142 values.use_vsync.SetGlobal(true); 142 values.use_vsync.SetGlobal(true);
143 values.use_assembly_shaders.SetGlobal(true); 143 values.shader_backend.SetGlobal(true);
144 values.use_asynchronous_shaders.SetGlobal(true); 144 values.use_asynchronous_shaders.SetGlobal(true);
145 values.use_fast_gpu_time.SetGlobal(true); 145 values.use_fast_gpu_time.SetGlobal(true);
146 values.use_caches_gc.SetGlobal(true); 146 values.use_caches_gc.SetGlobal(true);