diff options
| author | 2021-06-14 11:58:36 +0200 | |
|---|---|---|
| committer | 2021-06-16 21:35:03 +0200 | |
| commit | 954ad2a61ee597b67b978b36898f008885d3adb0 (patch) | |
| tree | 4d0a3600e090c942bc3f553fdbdd7c24229a985e /src/common/settings.cpp | |
| parent | Reaper: Tune it up to be an smart GC. (diff) | |
| download | yuzu-954ad2a61ee597b67b978b36898f008885d3adb0.tar.gz yuzu-954ad2a61ee597b67b978b36898f008885d3adb0.tar.xz yuzu-954ad2a61ee597b67b978b36898f008885d3adb0.zip | |
Reaper: Setup settings and final tuning.
Diffstat (limited to 'src/common/settings.cpp')
| -rw-r--r-- | src/common/settings.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 9ec71eced..ab5cbe67b 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp | |||
| @@ -59,6 +59,7 @@ void LogSettings() { | |||
| 59 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); | 59 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); |
| 60 | log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); | 60 | log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); |
| 61 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); | 61 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); |
| 62 | log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue()); | ||
| 62 | log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); | 63 | log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); |
| 63 | log_setting("Audio_OutputEngine", values.sink_id); | 64 | log_setting("Audio_OutputEngine", values.sink_id); |
| 64 | log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); | 65 | log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); |
| @@ -141,6 +142,7 @@ void RestoreGlobalState(bool is_powered_on) { | |||
| 141 | values.use_assembly_shaders.SetGlobal(true); | 142 | values.use_assembly_shaders.SetGlobal(true); |
| 142 | values.use_asynchronous_shaders.SetGlobal(true); | 143 | values.use_asynchronous_shaders.SetGlobal(true); |
| 143 | values.use_fast_gpu_time.SetGlobal(true); | 144 | values.use_fast_gpu_time.SetGlobal(true); |
| 145 | values.use_caches_gc.SetGlobal(true); | ||
| 144 | values.bg_red.SetGlobal(true); | 146 | values.bg_red.SetGlobal(true); |
| 145 | values.bg_green.SetGlobal(true); | 147 | values.bg_green.SetGlobal(true); |
| 146 | values.bg_blue.SetGlobal(true); | 148 | values.bg_blue.SetGlobal(true); |