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| author | 2023-05-24 03:55:45 +0200 | |
|---|---|---|
| committer | 2023-05-24 03:55:45 +0200 | |
| commit | 76f63889692a0836dafd626841aa050ef26b407b (patch) | |
| tree | 442b586dc2ead257e4411101b05a06298c97e423 /src/common/settings.cpp | |
| parent | Merge pull request #10388 from GPUCode/fence-wait (diff) | |
| parent | textures: add BC1 and BC3 compressors and recompression setting (diff) | |
| download | yuzu-76f63889692a0836dafd626841aa050ef26b407b.tar.gz yuzu-76f63889692a0836dafd626841aa050ef26b407b.tar.xz yuzu-76f63889692a0836dafd626841aa050ef26b407b.zip | |
Merge pull request #10398 from liamwhite/bcn
video_core: add ASTC recompression
Diffstat (limited to 'src/common/settings.cpp')
| -rw-r--r-- | src/common/settings.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index ba617aea1..ff53e80bb 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp | |||
| @@ -61,6 +61,7 @@ void LogSettings() { | |||
| 61 | log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); | 61 | log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); |
| 62 | log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); | 62 | log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); |
| 63 | log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); | 63 | log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); |
| 64 | log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue()); | ||
| 64 | log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); | 65 | log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); |
| 65 | log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue()); | 66 | log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue()); |
| 66 | log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); | 67 | log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); |
| @@ -224,6 +225,7 @@ void RestoreGlobalState(bool is_powered_on) { | |||
| 224 | values.nvdec_emulation.SetGlobal(true); | 225 | values.nvdec_emulation.SetGlobal(true); |
| 225 | values.accelerate_astc.SetGlobal(true); | 226 | values.accelerate_astc.SetGlobal(true); |
| 226 | values.async_astc.SetGlobal(true); | 227 | values.async_astc.SetGlobal(true); |
| 228 | values.astc_recompression.SetGlobal(true); | ||
| 227 | values.use_reactive_flushing.SetGlobal(true); | 229 | values.use_reactive_flushing.SetGlobal(true); |
| 228 | values.shader_backend.SetGlobal(true); | 230 | values.shader_backend.SetGlobal(true); |
| 229 | values.use_asynchronous_shaders.SetGlobal(true); | 231 | values.use_asynchronous_shaders.SetGlobal(true); |