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authorGravatar lat9nq2023-05-03 20:42:33 -0400
committerGravatar lat9nq2023-07-21 10:56:07 -0400
commit5cffa342884df531d911555f7b3db9d2f6d1d1f0 (patch)
tree7f1d36c9f291a528edf9ccf7e85f34d2d108b332 /src/common/settings.cpp
parentMerge pull request #11096 from german77/amiibooo (diff)
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settings,video_core: Consolidate ASTC decoding options
Just puts them all neatly into one place.
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r--src/common/settings.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 5972480e5..3f56afe94 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -82,7 +82,6 @@ void LogSettings() {
82 values.use_asynchronous_gpu_emulation.GetValue()); 82 values.use_asynchronous_gpu_emulation.GetValue());
83 log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); 83 log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
84 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); 84 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
85 log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
86 log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue()); 85 log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue());
87 log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); 86 log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
88 log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue()); 87 log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
@@ -246,7 +245,6 @@ void RestoreGlobalState(bool is_powered_on) {
246 values.use_asynchronous_gpu_emulation.SetGlobal(true); 245 values.use_asynchronous_gpu_emulation.SetGlobal(true);
247 values.nvdec_emulation.SetGlobal(true); 246 values.nvdec_emulation.SetGlobal(true);
248 values.accelerate_astc.SetGlobal(true); 247 values.accelerate_astc.SetGlobal(true);
249 values.async_astc.SetGlobal(true);
250 values.astc_recompression.SetGlobal(true); 248 values.astc_recompression.SetGlobal(true);
251 values.use_reactive_flushing.SetGlobal(true); 249 values.use_reactive_flushing.SetGlobal(true);
252 values.shader_backend.SetGlobal(true); 250 values.shader_backend.SetGlobal(true);