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authorGravatar liamwhite2023-05-07 19:05:56 -0400
committerGravatar GitHub2023-05-07 19:05:56 -0400
commit2688fb1aa2d80fc4edac87ff93365f3570cd3af8 (patch)
treeb874061d30aa6a03fd3c92116df92ed6d3b91a19 /src/common/settings.cpp
parentMerge pull request #10097 from german77/nfp_full (diff)
parentTexture cache: Only force flush the dma downloads (diff)
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Merge pull request #10155 from FernandoS27/reactive-flushing-new
Y.F.C. bring back Reactive Flushing
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r--src/common/settings.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index f1ee42ab2..db1774c71 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -62,6 +62,7 @@ void LogSettings() {
62 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); 62 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
63 log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); 63 log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
64 log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); 64 log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
65 log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
65 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); 66 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
66 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); 67 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
67 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); 68 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
@@ -223,6 +224,7 @@ void RestoreGlobalState(bool is_powered_on) {
223 values.nvdec_emulation.SetGlobal(true); 224 values.nvdec_emulation.SetGlobal(true);
224 values.accelerate_astc.SetGlobal(true); 225 values.accelerate_astc.SetGlobal(true);
225 values.async_astc.SetGlobal(true); 226 values.async_astc.SetGlobal(true);
227 values.use_reactive_flushing.SetGlobal(true);
226 values.shader_backend.SetGlobal(true); 228 values.shader_backend.SetGlobal(true);
227 values.use_asynchronous_shaders.SetGlobal(true); 229 values.use_asynchronous_shaders.SetGlobal(true);
228 values.use_fast_gpu_time.SetGlobal(true); 230 values.use_fast_gpu_time.SetGlobal(true);