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authorGravatar Mai M2021-06-23 08:03:01 -0400
committerGravatar GitHub2021-06-23 08:03:01 -0400
commit17fff10e06e7935522a5a69705b9a750761aab79 (patch)
tree7e7b3ae9fedbc0fed85f6c5c58e92e8d047efd87 /src/common/settings.cpp
parentMerge pull request #6508 from ReinUsesLisp/bootmanager-stop-token (diff)
parentReaper: Set minimum cleaning limit on OGL. (diff)
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Merge pull request #6465 from FernandoS27/sex-on-the-beach
GPU: Implement a garbage collector for GPU Caches (project Reaper+)
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r--src/common/settings.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 6397308ec..e1bb4b7ff 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -59,6 +59,7 @@ void LogSettings() {
59 log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); 59 log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
60 log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); 60 log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
61 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); 61 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
62 log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
62 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); 63 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
63 log_setting("Audio_OutputEngine", values.sink_id); 64 log_setting("Audio_OutputEngine", values.sink_id);
64 log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); 65 log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
@@ -142,6 +143,7 @@ void RestoreGlobalState(bool is_powered_on) {
142 values.use_assembly_shaders.SetGlobal(true); 143 values.use_assembly_shaders.SetGlobal(true);
143 values.use_asynchronous_shaders.SetGlobal(true); 144 values.use_asynchronous_shaders.SetGlobal(true);
144 values.use_fast_gpu_time.SetGlobal(true); 145 values.use_fast_gpu_time.SetGlobal(true);
146 values.use_caches_gc.SetGlobal(true);
145 values.bg_red.SetGlobal(true); 147 values.bg_red.SetGlobal(true);
146 values.bg_green.SetGlobal(true); 148 values.bg_green.SetGlobal(true);
147 values.bg_blue.SetGlobal(true); 149 values.bg_blue.SetGlobal(true);