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authorGravatar ameerj2021-06-13 15:38:54 -0400
committerGravatar ameerj2021-06-15 20:19:00 -0400
commitb2955479e5188d8149354f0b8fec813690f9ba86 (patch)
treed12bd6047e08fdd685a804df8a408587e93daa1f /src/common/settings.cpp
parenttextures: Reintroduce CPU ASTC decoder (diff)
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configure_graphics: Add Accelerate ASTC decoding setting
Diffstat (limited to '')
-rw-r--r--src/common/settings.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 360e878d6..9ec71eced 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -55,6 +55,7 @@ void LogSettings() {
55 log_setting("Renderer_UseAsynchronousGpuEmulation", 55 log_setting("Renderer_UseAsynchronousGpuEmulation",
56 values.use_asynchronous_gpu_emulation.GetValue()); 56 values.use_asynchronous_gpu_emulation.GetValue());
57 log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); 57 log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
58 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
58 log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); 59 log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
59 log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); 60 log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
60 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); 61 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
@@ -135,6 +136,7 @@ void RestoreGlobalState(bool is_powered_on) {
135 values.gpu_accuracy.SetGlobal(true); 136 values.gpu_accuracy.SetGlobal(true);
136 values.use_asynchronous_gpu_emulation.SetGlobal(true); 137 values.use_asynchronous_gpu_emulation.SetGlobal(true);
137 values.use_nvdec_emulation.SetGlobal(true); 138 values.use_nvdec_emulation.SetGlobal(true);
139 values.accelerate_astc.SetGlobal(true);
138 values.use_vsync.SetGlobal(true); 140 values.use_vsync.SetGlobal(true);
139 values.use_assembly_shaders.SetGlobal(true); 141 values.use_assembly_shaders.SetGlobal(true);
140 values.use_asynchronous_shaders.SetGlobal(true); 142 values.use_asynchronous_shaders.SetGlobal(true);