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authorGravatar ameerj2021-07-22 19:56:21 -0400
committerGravatar ameerj2021-07-23 22:10:01 -0400
commit9dfbc9bdce15c299faf06aa7bf68a8660366daee (patch)
tree83ae648f51b4d0d2bb484741f86f5fb9bce8d00b /src/common/settings.cpp
parentMerge pull request #6686 from ReinUsesLisp/vk-optimal-copy (diff)
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general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
Diffstat (limited to '')
-rw-r--r--src/common/settings.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index bf5514386..b880e1f9a 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -48,8 +48,8 @@ void LogSettings() {
48 log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); 48 log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
49 log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue()); 49 log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
50 log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue()); 50 log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
51 log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue()); 51 log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
52 log_setting("Renderer_FrameLimit", values.frame_limit.GetValue()); 52 log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
53 log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue()); 53 log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
54 log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); 54 log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
55 log_setting("Renderer_UseAsynchronousGpuEmulation", 55 log_setting("Renderer_UseAsynchronousGpuEmulation",
@@ -132,8 +132,8 @@ void RestoreGlobalState(bool is_powered_on) {
132 values.vulkan_device.SetGlobal(true); 132 values.vulkan_device.SetGlobal(true);
133 values.aspect_ratio.SetGlobal(true); 133 values.aspect_ratio.SetGlobal(true);
134 values.max_anisotropy.SetGlobal(true); 134 values.max_anisotropy.SetGlobal(true);
135 values.use_frame_limit.SetGlobal(true); 135 values.use_speed_limit.SetGlobal(true);
136 values.frame_limit.SetGlobal(true); 136 values.speed_limit.SetGlobal(true);
137 values.use_disk_shader_cache.SetGlobal(true); 137 values.use_disk_shader_cache.SetGlobal(true);
138 values.gpu_accuracy.SetGlobal(true); 138 values.gpu_accuracy.SetGlobal(true);
139 values.use_asynchronous_gpu_emulation.SetGlobal(true); 139 values.use_asynchronous_gpu_emulation.SetGlobal(true);