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| author | 2021-06-16 11:29:10 -0700 | |
|---|---|---|
| committer | 2021-06-16 11:29:10 -0700 | |
| commit | 973bf306edda84e730d56dd73a04c7bbd20d9397 (patch) | |
| tree | 4d64ac6f6de8e7a2eeeeeba9bd850b7924e46a6b /src/common/settings.cpp | |
| parent | Merge pull request #6460 from Morph1984/fs-access-log-fix (diff) | |
| parent | astc_decoder: Fix LDR CEM1 endpoint calculation (diff) | |
| download | yuzu-973bf306edda84e730d56dd73a04c7bbd20d9397.tar.gz yuzu-973bf306edda84e730d56dd73a04c7bbd20d9397.tar.xz yuzu-973bf306edda84e730d56dd73a04c7bbd20d9397.zip | |
Merge pull request #6464 from ameerj/disable-astc
textures: Add a toggle for GPU Accelerated ASTC decoder
Diffstat (limited to '')
| -rw-r--r-- | src/common/settings.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 360e878d6..9ec71eced 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp | |||
| @@ -55,6 +55,7 @@ void LogSettings() { | |||
| 55 | log_setting("Renderer_UseAsynchronousGpuEmulation", | 55 | log_setting("Renderer_UseAsynchronousGpuEmulation", |
| 56 | values.use_asynchronous_gpu_emulation.GetValue()); | 56 | values.use_asynchronous_gpu_emulation.GetValue()); |
| 57 | log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); | 57 | log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); |
| 58 | log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); | ||
| 58 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); | 59 | log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); |
| 59 | log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); | 60 | log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); |
| 60 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); | 61 | log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); |
| @@ -135,6 +136,7 @@ void RestoreGlobalState(bool is_powered_on) { | |||
| 135 | values.gpu_accuracy.SetGlobal(true); | 136 | values.gpu_accuracy.SetGlobal(true); |
| 136 | values.use_asynchronous_gpu_emulation.SetGlobal(true); | 137 | values.use_asynchronous_gpu_emulation.SetGlobal(true); |
| 137 | values.use_nvdec_emulation.SetGlobal(true); | 138 | values.use_nvdec_emulation.SetGlobal(true); |
| 139 | values.accelerate_astc.SetGlobal(true); | ||
| 138 | values.use_vsync.SetGlobal(true); | 140 | values.use_vsync.SetGlobal(true); |
| 139 | values.use_assembly_shaders.SetGlobal(true); | 141 | values.use_assembly_shaders.SetGlobal(true); |
| 140 | values.use_asynchronous_shaders.SetGlobal(true); | 142 | values.use_asynchronous_shaders.SetGlobal(true); |