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authorGravatar Liam2023-05-20 17:15:36 -0400
committerGravatar Liam2023-05-23 12:54:40 -0400
commit415c78b87c008f0d963679ea9bc06c8aa566b506 (patch)
tree11e6a5d2211a99660a48678059c703e849c06da3 /src/common/settings.cpp
parentMerge pull request #10392 from danilaml/update-cubeb-again (diff)
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textures: add BC1 and BC3 compressors and recompression setting
Diffstat (limited to '')
-rw-r--r--src/common/settings.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index ba617aea1..ff53e80bb 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -61,6 +61,7 @@ void LogSettings() {
61 log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); 61 log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
62 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); 62 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
63 log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); 63 log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
64 log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue());
64 log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); 65 log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
65 log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue()); 66 log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
66 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); 67 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
@@ -224,6 +225,7 @@ void RestoreGlobalState(bool is_powered_on) {
224 values.nvdec_emulation.SetGlobal(true); 225 values.nvdec_emulation.SetGlobal(true);
225 values.accelerate_astc.SetGlobal(true); 226 values.accelerate_astc.SetGlobal(true);
226 values.async_astc.SetGlobal(true); 227 values.async_astc.SetGlobal(true);
228 values.astc_recompression.SetGlobal(true);
227 values.use_reactive_flushing.SetGlobal(true); 229 values.use_reactive_flushing.SetGlobal(true);
228 values.shader_backend.SetGlobal(true); 230 values.shader_backend.SetGlobal(true);
229 values.use_asynchronous_shaders.SetGlobal(true); 231 values.use_asynchronous_shaders.SetGlobal(true);