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authorGravatar liamwhite2023-02-26 09:20:12 -0500
committerGravatar GitHub2023-02-26 09:20:12 -0500
commit26c1edf2f083399a594a834bdd36be85369819f7 (patch)
treee0d76a17a7c452ed21bb74bcecce8422bab461da /src/common/settings.cpp
parentMerge pull request #9824 from german77/burning-profiles (diff)
parentconfiguration: Add async ASTC decode setting (diff)
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Merge pull request #9849 from ameerj/async-astc
texture_cache: Add asynchronous ASTC texture decoding
Diffstat (limited to '')
-rw-r--r--src/common/settings.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 749ac213f..84955030b 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -59,6 +59,7 @@ void LogSettings() {
59 values.use_asynchronous_gpu_emulation.GetValue()); 59 values.use_asynchronous_gpu_emulation.GetValue());
60 log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); 60 log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
61 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); 61 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
62 log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
62 log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); 63 log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
63 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); 64 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
64 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); 65 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
@@ -219,6 +220,7 @@ void RestoreGlobalState(bool is_powered_on) {
219 values.use_asynchronous_gpu_emulation.SetGlobal(true); 220 values.use_asynchronous_gpu_emulation.SetGlobal(true);
220 values.nvdec_emulation.SetGlobal(true); 221 values.nvdec_emulation.SetGlobal(true);
221 values.accelerate_astc.SetGlobal(true); 222 values.accelerate_astc.SetGlobal(true);
223 values.async_astc.SetGlobal(true);
222 values.use_vsync.SetGlobal(true); 224 values.use_vsync.SetGlobal(true);
223 values.shader_backend.SetGlobal(true); 225 values.shader_backend.SetGlobal(true);
224 values.use_asynchronous_shaders.SetGlobal(true); 226 values.use_asynchronous_shaders.SetGlobal(true);