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authorGravatar Yuri Kunde Schlesner2014-12-28 18:20:33 -0200
committerGravatar Yuri Kunde Schlesner2014-12-29 02:08:09 -0200
commitd151d797b1c281d5813ca705722f43b4be20ca6d (patch)
treedddce524fe7d6a1325af881a39b87c8a26a23275 /src/common/msg_handler.cpp
parentMerge pull request #347 from bunnei/frameskip (diff)
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Vertex Shader: Zero OutputVertex to avoid denormals
Unused OutputVertex attributes were being left un-initialized. The leftover garbage sometimes decoded as floating-point denormalized values, causing fallbacks to microcode and massive slowdowns in the rest of the rasterization pipeline even though the results were unused. By zeroing the structure we ensure these attributes only contain harmless zeros.
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