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| author | 2014-08-25 01:49:34 +1000 | |
|---|---|---|
| committer | 2014-08-25 01:49:34 +1000 | |
| commit | b044510fa946f1eab7e3b5917eba518b9631835a (patch) | |
| tree | 49e6394a403cb4feeedc53df6ed2663b20ca89e3 /src/common/msg_handler.cpp | |
| parent | Fix the threading for GL Context in Qt5. (diff) | |
| download | yuzu-b044510fa946f1eab7e3b5917eba518b9631835a.tar.gz yuzu-b044510fa946f1eab7e3b5917eba518b9631835a.tar.xz yuzu-b044510fa946f1eab7e3b5917eba518b9631835a.zip | |
Fix EmuThread loop by ensuring it exits properly.
Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread.
The GL code now supports this but the Core still doesn't.
Diffstat (limited to 'src/common/msg_handler.cpp')
0 files changed, 0 insertions, 0 deletions