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authorGravatar Markus Wick2018-09-11 21:59:40 +0200
committerGravatar Markus Wick2018-09-11 22:18:46 +0200
commit3e973bc4c6c04c61df69518ef428c7cf0d18493d (patch)
tree8b4bbb8b3f9b9d5b00d4eddbfe1aed64652e2e5f /src/common/memory_util.cpp
parentMerge pull request #1291 from lioncash/default (diff)
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gl_rasterizer: Use ARB_texture_storage.
It allows us to use texture views and it reduces the overhead within the GPU driver. But it disallows us to reallocate the texture, but we don't do so anyways. In the end, it is the new way to allocate textures, so there is no need to use the old way.
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