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| author | 2020-05-28 17:06:22 -0300 | |
|---|---|---|
| committer | 2020-05-31 21:33:49 -0300 | |
| commit | ee21e4ecd372d6a191244dffbc5ac5c7b80150c1 (patch) | |
| tree | fe7f77170edfdabfe3bf9dc974f3d8b3672eb45e /src/common/memory_detect.cpp | |
| parent | Merge pull request #3930 from ReinUsesLisp/animal-borders (diff) | |
| download | yuzu-ee21e4ecd372d6a191244dffbc5ac5c7b80150c1.tar.gz yuzu-ee21e4ecd372d6a191244dffbc5ac5c7b80150c1.tar.xz yuzu-ee21e4ecd372d6a191244dffbc5ac5c7b80150c1.zip | |
glsl: Squash constant buffers into a single SSBO when we hit the limit
Avoids compilation errors at the cost of shader build times and runtime
performance when a game hits the limit of uniform buffers we can use.
Diffstat (limited to 'src/common/memory_detect.cpp')
0 files changed, 0 insertions, 0 deletions