summaryrefslogtreecommitdiff
path: root/src/common/memory_detect.cpp
diff options
context:
space:
mode:
authorGravatar ReinUsesLisp2020-05-28 17:06:22 -0300
committerGravatar ReinUsesLisp2020-05-31 21:33:49 -0300
commitee21e4ecd372d6a191244dffbc5ac5c7b80150c1 (patch)
treefe7f77170edfdabfe3bf9dc974f3d8b3672eb45e /src/common/memory_detect.cpp
parentMerge pull request #3930 from ReinUsesLisp/animal-borders (diff)
downloadyuzu-ee21e4ecd372d6a191244dffbc5ac5c7b80150c1.tar.gz
yuzu-ee21e4ecd372d6a191244dffbc5ac5c7b80150c1.tar.xz
yuzu-ee21e4ecd372d6a191244dffbc5ac5c7b80150c1.zip
glsl: Squash constant buffers into a single SSBO when we hit the limit
Avoids compilation errors at the cost of shader build times and runtime performance when a game hits the limit of uniform buffers we can use.
Diffstat (limited to 'src/common/memory_detect.cpp')
0 files changed, 0 insertions, 0 deletions