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authorGravatar ReinUsesLisp2020-05-09 04:56:50 -0300
committerGravatar ReinUsesLisp2020-05-10 02:59:33 -0300
commit8b329ddcc9b39353b9545289b3bd653a77db0103 (patch)
tree6789cbf1016daecc6bdc373b4d8b79b92463d538 /src/common/memory_detect.cpp
parentshader_ir: Separate float-point comparisons in ordered and unordered (diff)
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gl_shader_decompiler: Properly emulate NaN behaviour on NE
"Not equal" operators on GLSL seem to behave as unordered when we expect an ordered comparison. Manually emulate this checking for LGE values (numbers, not-NaNs).
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