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| author | 2021-06-14 02:27:49 -0300 | |
|---|---|---|
| committer | 2021-07-22 21:51:35 -0400 | |
| commit | 61cd7dd30128633b656ce3264da74bef1ba00bb5 (patch) | |
| tree | 42d0c4e0e5d3a7f3fc581ebb660cd14cdfcf0300 /src/common/logging | |
| parent | shader: Add shader loop safety check settings (diff) | |
| download | yuzu-61cd7dd30128633b656ce3264da74bef1ba00bb5.tar.gz yuzu-61cd7dd30128633b656ce3264da74bef1ba00bb5.tar.xz yuzu-61cd7dd30128633b656ce3264da74bef1ba00bb5.zip | |
shader: Add logging
Diffstat (limited to 'src/common/logging')
| -rw-r--r-- | src/common/logging/filter.cpp | 4 | ||||
| -rw-r--r-- | src/common/logging/types.h | 4 |
2 files changed, 8 insertions, 0 deletions
diff --git a/src/common/logging/filter.cpp b/src/common/logging/filter.cpp index 4f2cc29e1..f055f0e11 100644 --- a/src/common/logging/filter.cpp +++ b/src/common/logging/filter.cpp | |||
| @@ -144,6 +144,10 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) { | |||
| 144 | SUB(Render, Software) \ | 144 | SUB(Render, Software) \ |
| 145 | SUB(Render, OpenGL) \ | 145 | SUB(Render, OpenGL) \ |
| 146 | SUB(Render, Vulkan) \ | 146 | SUB(Render, Vulkan) \ |
| 147 | CLS(Shader) \ | ||
| 148 | SUB(Shader, SPIRV) \ | ||
| 149 | SUB(Shader, GLASM) \ | ||
| 150 | SUB(Shader, GLSL) \ | ||
| 147 | CLS(Audio) \ | 151 | CLS(Audio) \ |
| 148 | SUB(Audio, DSP) \ | 152 | SUB(Audio, DSP) \ |
| 149 | SUB(Audio, Sink) \ | 153 | SUB(Audio, Sink) \ |
diff --git a/src/common/logging/types.h b/src/common/logging/types.h index 88b0e9c01..7ad0334fc 100644 --- a/src/common/logging/types.h +++ b/src/common/logging/types.h | |||
| @@ -114,6 +114,10 @@ enum class Class : u8 { | |||
| 114 | Render_Software, ///< Software renderer backend | 114 | Render_Software, ///< Software renderer backend |
| 115 | Render_OpenGL, ///< OpenGL backend | 115 | Render_OpenGL, ///< OpenGL backend |
| 116 | Render_Vulkan, ///< Vulkan backend | 116 | Render_Vulkan, ///< Vulkan backend |
| 117 | Shader, ///< Shader recompiler | ||
| 118 | Shader_SPIRV, ///< Shader SPIR-V code generation | ||
| 119 | Shader_GLASM, ///< Shader GLASM code generation | ||
| 120 | Shader_GLSL, ///< Shader GLSL code generation | ||
| 117 | Audio, ///< Audio emulation | 121 | Audio, ///< Audio emulation |
| 118 | Audio_DSP, ///< The HLE implementation of the DSP | 122 | Audio_DSP, ///< The HLE implementation of the DSP |
| 119 | Audio_Sink, ///< Emulator audio output backend | 123 | Audio_Sink, ///< Emulator audio output backend |